UX Portfolio

Four case studies, each following a real problem from research through to outcome. The contexts range from a 20 week NDA consultancy in real estate to a one month sprint for a museum experience app, but the structure is consistent: what the problem was, what the research revealed, what decisions it shaped, and what was built or validated.

Each case is documented to show process, not just result. The belief running through all of them: good design decisions are traceable back to something real, something tangible. My strong background in service taught me to look for those tangibles through listening, observation and asking before reaching for solutions. User needs, behavioral patterns and constraints are what gives purpose to my work. Understanding what matters and solving the problem is the motivation.

Plyo AS

AI Buyer Experience

Plyo AS

UX consultancy internship at Plyo AS, a real estate platform, over the course of a 20-week engagement. I studied the behavioral and psychological drivers of buyer hesitation, grounded in a full stakeholder mapping exercise, then conceptualized an AI-assisted service to address it: Claire, a buyer-facing assistant that answers questions in plain language, and a broker dashboard that turns buyer behavior into a readiness signal, so brokers know when, and how, to step in.

Arbeidsvarsling

Redesign

Arbeidsvarsling

Bachelor thesis with Triona AS: a full UX/UI redesign of Arbeidsvarsling, a roadwork documentation system used 70+ times a week per user across Norway. The old system needed a 46-page manual just to onboard new users. I led the user research and interface design to fix that, then helped build it in React/TypeScript. The process combined heuristic evaluation, interviews, and prototyping. Confirmed for production adoption by Triona.

“TA” (Tech Assistant)

Gamification Learning

“TA” (Tech Assistant)

Course project for “Prototyping”. IT students often lose motivation in self-paced courses when progress feels invisible, so I designed TA, a gamified learning app with an AI-guide mascot, streaks and progress tracking to keep them engaged. Tested across three rounds of prototypes with real students and one industry professional.

007 Museum App

Immersive AI-Touring

007 Museum App

“007 James Bond Museum” was a project for the course “Visualization”. We proposed an app to extend the visitor experience and make the museum more engaging for diverse audiences, with immersive audio cues woven throughout. The app combined booking/ticketing, merchandise and an interactive tour with focus on accessibility.

Two more case studies available soon